New Device Puts Music in Your Head

2020-11-17

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1
  • Imagine a world where you move around in front of a personal computer in your own sound space.
  • 2
  • You listen to your favorite songs, play loud computer games or watch a movie - all without other people hearing the sound.
  • 3
  • That is the possibility presented by "sound beaming," a new technology from Noveto Systems, an Israeli company.
  • 4
  • On Friday, the company debuted a desktop device that sends sound directly to a listener without the need for headphones or a special receiver.
  • 5
  • Noveto Systems gave The Associated Press (AP) a chance to test its SoundBeamer 1.0 before its debut.
  • 6
  • The AP's Louise Dixon writes that listening to the device is like something from a science fiction movie.
  • 7
  • The sound seems so close it feels like it is inside your ears while also in front, above and behind them.
  • 8
  • Noveto expects the device will have many uses.
  • 9
  • Office workers could listen to music or conference calls without others hearing.
  • 10
  • People could play a game, a movie or music without waking up others in the same room.
  • 11
  • Because the device does not use headphones, it is possible to hear other sounds in the room clearly.
  • 12
  • The device uses a 3-D technology that finds and follows the ear position of the listener.
  • 13
  • It sends ultrasonic waves to create sound pockets by the user's ears.
  • 14
  • Sound can be heard in stereo or 3-D.
  • 15
  • The 3-D method creates sound on all sides of the listener, the company said.
  • 16
  • The demo version of the device included nature videos of birds on a lake, bees flying and a quiet waterway.
  • 17
  • SoundBeamer Product Manager Ayana Wallwater enjoys watching the reactions of people trying the technology for the first time.
  • 18
  • "Most people just say, 'Wow, I really don't believe it,'" she said.
  • 19
  • "You don't believe it because it sounds like a speaker, but no one else can hear it...it's supporting you and you're in the middle of everything. It's happening around you."
  • 20
  • By changing a setting, the sound can follow a listener around when they move their head.
  • 21
  • It also is possible to move out of the sound beam's path and hear nothing at all.
  • 22
  • "You don't need to tell the device where you are. It's not streaming to one exact place," Wallwater said.
  • 23
  • While the idea of sound beaming is not new, Noveto was the first to launch the technology.
  • 24
  • Its chief executive officer Christophe Ramstein said a "smaller" version of the device will be ready for release to consumers next year.
  • 25
  • I'm John Russell.
  • 1
  • Imagine a world where you move around in front of a personal computer in your own sound space. You listen to your favorite songs, play loud computer games or watch a movie - all without other people hearing the sound.
  • 2
  • That is the possibility presented by "sound beaming," a new technology from Noveto Systems, an Israeli company.
  • 3
  • On Friday, the company debuted a desktop device that sends sound directly to a listener without the need for headphones or a special receiver.
  • 4
  • Noveto Systems gave The Associated Press (AP) a chance to test its SoundBeamer 1.0 before its debut. The AP's Louise Dixon writes that listening to the device is like something from a science fiction movie. The sound seems so close it feels like it is inside your ears while also in front, above and behind them.
  • 5
  • Noveto expects the device will have many uses. Office workers could listen to music or conference calls without others hearing. People could play a game, a movie or music without waking up others in the same room.
  • 6
  • Because the device does not use headphones, it is possible to hear other sounds in the room clearly.
  • 7
  • The device uses a 3-D technology that finds and follows the ear position of the listener. It sends ultrasonic waves to create sound pockets by the user's ears.
  • 8
  • Sound can be heard in stereo or 3-D. The 3-D method creates sound on all sides of the listener, the company said.
  • 9
  • The demo version of the device included nature videos of birds on a lake, bees flying and a quiet waterway.
  • 10
  • SoundBeamer Product Manager Ayana Wallwater enjoys watching the reactions of people trying the technology for the first time.
  • 11
  • "Most people just say, 'Wow, I really don't believe it,'" she said.
  • 12
  • "You don't believe it because it sounds like a speaker, but no one else can hear it...it's supporting you and you're in the middle of everything. It's happening around you."
  • 13
  • By changing a setting, the sound can follow a listener around when they move their head. It also is possible to move out of the sound beam's path and hear nothing at all.
  • 14
  • "You don't need to tell the device where you are. It's not streaming to one exact place," Wallwater said.
  • 15
  • While the idea of sound beaming is not new, Noveto was the first to launch the technology. Its chief executive officer Christophe Ramstein said a "smaller" version of the device will be ready for release to consumers next year.
  • 16
  • I'm John Russell.
  • 17
  • Louise Dixon reported on this story for the Associated Press. John Russell adapted it for VOA Learning English. George Grow was the editor.
  • 18
  • _____________________________________________________________
  • 19
  • Words in This Story
  • 20
  • beam - n. to send or broadcast something, such as a radio signal
  • 21
  • debut - v. to show or provide (something, such as a product, television show, etc.) to the public for the first time
  • 22
  • desktop - n. the workspace of a personal computer; a computer that is designed to be used on a desk or table
  • 23
  • headphones - n. a device that is worn over your ears and used for listening to music or a radio station without having other people hear it
  • 24
  • fiction - n. a story that describes imaginary events and people
  • 25
  • 3-D - adj. involving something that has height, width and depth
  • 26
  • ultrasonic - adj. used to describe sounds that are too high for humans to hear
  • 27
  • pocket - n. a small enclosure added to clothing and used for carrying small objects
  • 28
  • stereo - n. a way of recording and playing back sound so that the sound comes from two directions
  • 29
  • demo - n. short for demonstration model
  • 30
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